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21. EVElopedia bug involving the Items Database. - in Issues, Workarounds & Localization [original thread]
EVElopedia seems, even if the development was handed to some external company, hosted by CCP and manned by volunteers... devblogs about it : http://www.eveonline.com/devblog.asp?a=blog&bid=551 http://www.eveonline.com/devblog.asp?a=blog&bid=571 ...
- by Eleana Tomelac - at 2009.09.08 12:10:00
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22. Offensive Warfare Links and Battle Command Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance id just like to point out that having ships with dronebays larger then their bandwidth when the bandwith is less then 125 is utterly ******ed. I can't agree there. A droneship is a ship that needs spare dro...
- by Eleana Tomelac - at 2009.08.27 12:24:00
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23. New Dev Blog: Epic is as epic does - in EVE Information Portal [original thread]
Just finished the Amarr epic arc. I can say I enjoyed it, it was a pleasant, often chalenging experience. But... I didn't see much branching... I chose once not to go into lowsec, for two reasons : -I would have needed a smaller ship to get thr...
- by Eleana Tomelac - at 2009.08.27 12:07:00
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24. New Dev Blog: Epic is as epic does - in EVE Information Portal [original thread]
I began the Amarr epic arc, and, I could notice that what you call veteran is really dangerous people! It makes a change to the usual low DPS, not so long range NPC BS. It cut my friend's ishtar to structure in a few shots and hurts badly my abso...
- by Eleana Tomelac - at 2009.08.25 11:35:00
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25. New Dev Blog: Audio in EVE Online - in EVE Information Portal [original thread]
Spatial management of the sounds is kinda buggy... When you move around the camera, sounds go crazy, you hear stuff loud on one side and nothing on the other. Also, come 'cracks' which tells you when you will no more get sounds on one side, until...
- by Eleana Tomelac - at 2009.08.19 16:14:00
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26. Socket disconnect problem. 9 months birthday! Still not fixed. - in EVE General Discussion [original thread]
Use cables! I never get disconnected. Keeping firmwares up to date may fix stuff, but the best to never loose a packet is still to use cable, unless you do it seriously wrong, it will work. Some others need to get a better ISP. Worse case is stil...
- by Eleana Tomelac - at 2009.08.13 12:10:00
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27. New Dev Blog: Just one click away - in EVE Information Portal [original thread]
How many times I had to explain new players how to cross the galaxy to come click join... What I'm wondering is : No player proposed this idea ever? It looks like so simple that we may have not proposed it... -- Fanfest memories : I looked in yo...
- by Eleana Tomelac - at 2009.08.03 16:12:00
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28. Scamming - in Player Features and Ideas Discussion [original thread]
Just think it as capsuleers being mostly over the laws. The capsuleers are, compared to the people on planets, immensely rich, and also, as they never step on a planet, can't be killed (then, or jailed with no chance of escape, just make sure to ...
- by Eleana Tomelac - at 2009.07.31 13:11:00
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29. Laboratory & Manufacturing slots in Aldrat - in Player Features and Ideas Discussion [original thread]
Requesting them in just the system you are is kinda selfish... Better push CCP at looking at the reasons some places in the galaxy are always empty and improve those systems than ask it just for yourself... Anyway, you pointed out that this spac...
- by Eleana Tomelac - at 2009.07.31 13:00:00
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30. Visual information on turret tracking - in Player Features and Ideas Discussion [original thread]
Why even bother with transversal velocity, this thing is there only to make the calculations for the server easier. Your overview can show the 'angular velocity' which is to be compared to the turret tracking. But : -It doesn't tell you anything...
- by Eleana Tomelac - at 2009.07.31 12:37:00
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31. ECCM vs Guristas (make rates obey the same rules we do) - in Player Features and Ideas Discussion [original thread]
I'll try to find F.o.F. antimatter charge... I just no more do the guristas missions, tanking them is not an issue, but not shooting at anything for a good part of the mission is boring... If ECCM worked, I would slap some on my ship for them......
- by Eleana Tomelac - at 2009.07.30 16:12:00
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32. Anti blob tool - artificial black hole - in Player Features and Ideas Discussion [original thread]
Black hole? Blob? This remembers me : It's a comic about MMOs, the page 349 shows the black hole and the page 346 is the beginning of the scene. http://thenoobcomic.com/index.php?pos=349 http://thenoobcomic.com/index.php?pos=346 Well, back on th...
- by Eleana Tomelac - at 2009.07.30 15:50:00
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33. Mothership signiture radius and compared to a titan - in Player Features and Ideas Discussion [original thread]
What does such a signature radius change when you are up to this big? Is the damage of anything reduced by the signature radius of a thanatos? -- Fanfest memories : I looked in your eyes And I found the galaxy Now I'm stuck in eve.
- by Eleana Tomelac - at 2009.07.30 15:34:00
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34. Name squatting, Mmmmm... - in EVE New Citizens Q&A [original thread]
I created a name for my character, didn't take one from somewhere. Also, I didn't make a typo name or a really crap joke (people complain of that on the long term). It's the best way to have your own name on the long term. -- Fanfest memories : ...
- by Eleana Tomelac - at 2009.07.30 15:15:00
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35. gamma problem....... - in EVE New Citizens Q&A [original thread]
Space should be dark... There are not many settings about that... Either it's the interface and you play with interface color. Either it's your screen, and many offer different presets which are more or less contrasted and bright. Just switch to...
- by Eleana Tomelac - at 2009.07.30 15:09:00
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36. 10Mil SP character... should I reroll? - in EVE New Citizens Q&A [original thread]
Now that we can remap, there's absolutely no use at all to reroll! If you have crap attributes : use your neural remap, do it carefully. If you want to fly another race's ships : train for it, you already have half the prerequisites to flying pr...
- by Eleana Tomelac - at 2009.07.30 15:02:00
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37. Expand High Sec - in Player Features and Ideas Discussion [original thread]
Tradehubs and systems with good agents are crowded. How did tradehubs appear? I think they had more gates (making them closer to everywhere) and that they were close enough to systems with good agents. So, moving agents may move everything aroun...
- by Eleana Tomelac - at 2009.07.30 14:52:00
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38. CONCORD distress beacons - in Player Features and Ideas Discussion [original thread]
Originally by: Ydyp Ieva Depends what you call a blob, it isn't hard to melt someone that jumped through in a cruiser. And no I wasn't in a blob or overly fit tanked BS. I was in all alone in a battlecruiser when that lonely cruiser decloa...
- by Eleana Tomelac - at 2009.07.30 14:37:00
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39. Scrap Attribute System - in Player Features and Ideas Discussion [original thread]
School didn't teach me much apart from how to learn stuff... Only the very last years have learnt me stuff useful in my work. Maybe it would be good to drop the basic learning skills and grant them to everyone (meaning pumping up attributes of 5 ...
- by Eleana Tomelac - at 2009.07.30 14:26:00
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40. Module reppers - in Player Features and Ideas Discussion [original thread]
Remote module repairer with nanopaste as an ammo! One issue is using nanopaste for nothing because modules are already repaired. The other issue is repairing modules that are currently overloaded... If it's to be used for longer overheating, I ...
- by Eleana Tomelac - at 2009.07.30 14:12:00
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